![]() ![]() By not choosing a riskier location or action you might be selling yourself short. The ones I’ve completed I make a note of the quest, details, items and potential locations. Based on choices or poor rolls I’ve made some quests are incomplete able and I don’t mind. Quests, stats, lots of gear+upgrades, skills, puzzles, story and adventure.Ĭurrently playing Fabled Lands and have completed a couple quests. It's just one of those things.Īs someone who plays games, I would recommend the Destiny Quest gamebooks start with the 2nd book. I know the guys who write these books just don't make any real money from them so I don't blame them for not finishing it either. The last time I put in a lot effort to go somewhere and stick within the map of the book I was reading, only to be told to go to book 12. What stopped me reading Fable Lands was 3 times I was told to go books that will never be written. It just turns out to be a lot of trial and error (which means deaths + restarts) as well as not expecting to 100% everything, which isn't as fun but remember how old these books are, also the books are not complete. Also were some quests/places I never worked out. There was a quest that seemed a simple fun quest in book 1 and I could not work out where to go but it turned out it was later completed in Book 4 or 5. I read these like 6months ago, if I remember right I had the same problems as you and I also play video game RPGs.įinding where to go can be a pain, and that is if you find a quest to start with. ![]() Instead, you're supposed to wander around and explore, and your reward for doing so is to find the item/earn the title/etc that allows you to go back and complete a previously-discovered quest. The conclusion I've come to is this: In Fabled Lands, you aren't meant to easily find and complete quests. So maybe I'm missing some fun content that way also. I also realized that I tend to 'play it safe' and avoid some of the more interesting locations out of fear of losing my character (or wasting a resurrection deal). Either that, or I arrive at the indicated location but I'm turned away because I don't have a certain item or title (and no idea how to attain it).Ĭoming from a background in video game RPGs (where you walk into a tavern and leave with a handful of new quests), I'm wondering if I need to adjust my expectations a little. I have no trouble finding codewords/items/rumors that are clearly meant to lead me toward quests, but they often don't give much information about where to go. ![]() I've played for about 10 hours, and during my misadventures I've only managed to find a handful of quests I was able to complete. The problem I'm having is figuring out how quests work. That seems to be the biggest hurdle for new players. I'm relatively new to gamebooks, but I loved CYOAs as a kid, so I recently bought physical copies of the entire Fabled Lands series.Īfter a few deaths, I was able to find some reliable places to get early items and gold. ![]()
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